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A GPU-based Immersed Boundary Method code
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generateVelB.h
Go to the documentation of this file.
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#pragma once
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#include "
utilities/types.h
"
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namespace
kernels
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{
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// store an element of the u- and v- body-velocities into one single array
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__global__
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void
fill_velB
(
real
*velB,
real
*uB,
real
*vB,
int
totalPoints);
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}
// End of namespace kernels
kernels::fill_velB
__global__ void fill_velB(real *velB, real *uB, real *vB, int totalPoints)
Stores an element of the u- and v- body-velocities into one single array.
Definition:
generateVelB.cu:26
types.h
Definition of custom types required by the code.
real
double real
Is a float or a double depending on the machine precision.
Definition:
types.h:116
kernels
Contains all the custom-written CUDA kernels.
Generated on Wed Jul 19 2017 12:27:42 for cuIBM by
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