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A GPU-based Immersed Boundary Method code
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bodies< memoryType > Member List
This is the complete list of members for
bodies< memoryType >
, including all inherited members.
bodiesMove
bodies< memoryType >
calculateBoundingBoxes
(parameterDB &db, domain &D)
bodies< memoryType >
calculateCellIndices
(domain &D)
bodies< memoryType >
ds
bodies< memoryType >
forceX
bodies< memoryType >
forceY
bodies< memoryType >
I
bodies< memoryType >
initialise
(parameterDB &db, domain &D)
bodies< memoryType >
J
bodies< memoryType >
numBodies
bodies< memoryType >
numCellsX
bodies< memoryType >
numCellsY
bodies< memoryType >
numPoints
bodies< memoryType >
offsets
bodies< memoryType >
ones
bodies< memoryType >
startI
bodies< memoryType >
startJ
bodies< memoryType >
totalPoints
bodies< memoryType >
uB
bodies< memoryType >
update
(parameterDB &db, domain &D, real Time)
bodies< memoryType >
vB
bodies< memoryType >
writeToFile
(std::string &caseFolder, int timeStep)
bodies< memoryType >
writeToFile
(real *bx, real *by, std::string &caseFolder, int timeStep)
bodies< memoryType >
writeToFile
(std::string &caseFolder, int timeStep)
bodies< memoryType >
X
bodies< memoryType >
x
bodies< memoryType >
xmax
bodies< memoryType >
xmin
bodies< memoryType >
Y
bodies< memoryType >
y
bodies< memoryType >
ymax
bodies< memoryType >
ymin
bodies< memoryType >
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